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The Last of Us Part I Remake: Model Viewer VFX

Responsible for fire, embers, smoke, script implementation. One of my favorite scenes

Based off this beautiful concept by Hyoung Nam. Happy to have gotten his seal of approval after bringing this to life in 3D form :) https://www.artstation.com/artwork/4bd98

Based off this beautiful concept by Hyoung Nam. Happy to have gotten his seal of approval after bringing this to life in 3D form :) https://www.artstation.com/artwork/4bd98

Responsible for dust, rock debris, script implementation

Responsible for snow effects, cold breath effect, script implementation

Responsible for snow script implementation and snow adjustments

Responsible for script implementation of fluid in glass

Responsible for muzzleflash and effect light

Responsible for spore script implementation

Responsible for blood drips from infected's mouth, script implementation

Responsible for blood ribbons, script implementation

The Last of Us Part I Remake: Model Viewer VFX

I was the point of contact for the model viewer in The Last of Us Part I. I was in charge of VFX implementation and effect creation of most models. I worked the most with lighting artist, Huan Tran, for the model viewer models

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