During my summer 2021 technical art internship on Activision's Central Tech Experience team, I contributed to 3D character asset creation through facial capture using light stage technology. Cleaned up 3D scans of different facial expressions to production-ready topology using Russian 3D Scanner Wrap, and delivered scans to Call of Duty studios such as Infinity Ward and Treyarch. Learned and troubleshot new technology with limited documentation available. Created and documented pipelines for new technology for Activision's Central Tech Experience and Call of Duty franchise.