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3D Character Scanning for Call of Duty: Vanguard (2021)
Example of the facial likeness acquisition process. Not a reconstruction I did but an example of the pipeline.

Example of the facial likeness acquisition process. Not a reconstruction I did but an example of the pipeline.

Lightstage used to capture actor's facial expressions.

Lightstage used to capture actor's facial expressions.

Example of a 3D facial scan next to its cleaned up topology mesh.

Example of a 3D facial scan next to its cleaned up topology mesh.

3D Character Scanning for Call of Duty: Vanguard (2021)

During my summer 2021 technical art internship on Activision's Central Tech Experience team, I contributed to 3D character asset creation through facial capture using light stage technology. Cleaned up 3D scans of different facial expressions to production-ready topology using Russian 3D Scanner Wrap, and delivered scans to Call of Duty studios such as Infinity Ward and Treyarch. Learned and troubleshot new technology with limited documentation available. Created and documented pipelines for new technology for Activision's Central Tech Experience and Call of Duty franchise.

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